Monday, April 4, 2011

Dwarf Warrior

Hi all, here's a personal work that I've done trying to do a low-poly game character. Thanks to Bram for the character design. It took me about a month on and off working on this character, from modeling,sculpting,texture,rig,lighting, to compositing.
I'm looking forward to work on more low-poly characters in the future :D
Hope you like this piece.

Tuesday, January 4, 2011

Poison Rein - WIP 01

This is a personal work, where I saw my friend Kobe who is currently working in Ubisoft Singapore posted some of his doodles in Facebook.
I then asked his favor to develop 1 of his quick sketch with some preferences I gave him so I could do the modeling for it.
The img on the left is the concept design from him and the imgs on the right are the model blocking I did. Do wait for more wips!! cheers xD
Suntory Boss Coffee TVC

Here's another recent job done in Flystudio.
For this job I'm involved in lighting n compositing for some scenes.
It was a new experience doing this job especially when I went to the shooting session in Putrajaya for collecting camera tracking info and lighting references.

Wednesday, December 1, 2010


Here's a quick work I did within 3-4hrs just to practise Zbrush and explore more.
Started with ZSphere and painted using Polypaint. It was really fun! :) Still trying to familiarize myself with ZBrush and will be posting more and better works in future.

ps: here's the workflow

Wednesday, November 3, 2010

2010 Showreel

Here's my year 2010 showreel that shows works that I'd done in Flystudio and also a couple of personal works done during my free-time.
You can also view it in HD from here.


Tuesday, October 19, 2010


Here's the character model update for my "Sagat Project" a personal work I'm doing during my free-time to practise my organic modeling skill.
Will be making another scene of Sagat with background and story later.
Do drop me critiques n comments!

Wednesday, October 6, 2010

Sagat - WIP_01

Hi everyone, here's another personal work done during my freetime which is still in progress currently.
Above is the wireframe, occlusion layer, and a quick comp.
Will gonna refine the character more, and create a background for the piece; still cracking out what kinda background to put though.

Will get it done soon and stay tuned to see the final version!